Update featurer easy and brutal difficulties for Hallow Woods game type released last year!
There is a new achievement for those who complete the game type on brutal difficulty.
Additionally the update includes some bug fixes.
- Ville Kauranen
Mörköpeli has received a new game type for Halloween. This game type plays quite differently from normal game.
Basic information for this game type can be found in instructions & features tab.
- Ville Kauranen
Version 2.3 status
The game is finally back! The remaining 15% will consist of music that will be added later into the game.
Remaining music tracks are listed below. Download the zip-archive and unpack it in the same folder where Mörköpeli23.exe is located.
One of the five music tracks when playing as Jussi.
Mystical stone picked up - Jussi.
Mystical stone picked up - Rávdnár.
Jussi steps into a Slush Trap.
Rávdnár is near Jussi - Rávdnár.
Tracking View - Rávdnár wins the game.
Mörköpeli 2.2 and older versions are no longer available due to a copyright claim
It should not have been unclear that Mörköpeli's original theme included copyrighted material
which we had no permission to use from their respective holders.
In January 2018 we have been contacted concerning these copyright issues and we therefore removed the possibility to
download the game from our website. We respect the claim and obligation we have signed. This means that we are never going to give access to anybody to the old versions of Mörköpeli.
- Ville Kauranen
Mörköpeli is a survival horror game, which takes place in fictional place called Kuusilaakso. The player controls a lumberjack character called Jussi.
The game begins at a random location in dark wintry forest. The player must find a mystical stone and return with it to the starting location.
During this time a horrifying ice monster chases the player and freezes them if they manage to get caught.
Mörköpeli was our first decent 3D-project. It began as a joke while developing another game. The game is very simple, but it has its addictive features.
Replay value comes from the randomly generated maps and the fact that you can always try to perform better and faster.
We have supported the game for years and added key features to it along the way. The game in its current state is considered finished.
We will only make bug fixes and maybe some minor changes or additions.
Along with the main development team the following people took part in making this game:
Carita Hiltunen, Verneri Muukka, Franssi (YouTube), TheApproman (YouTube/Twitch)
Flow of the game
The flow of the game is simple: the player controls a lumberjack character Jussi. Jussi's mission is to search for a mystical stone in a dark and wintery forest.
Once found the mystical stone must be then carried back home to the starting position in order to win the game.
Jussi is haunted by a bogeyman called Rávdnár, who tries to grab Jussi and freeze him to death.
More specific instructions are provided within the game itself.
Hallow Woods game type
The player controls the familiar lumberjack character Jussi. Kuusilaakso's forests are teeming with zombie lumberjacks, who chase after Jussi and attempts to tear down his cottage.
The goal is to search and destroy 3 ritual sites, where these zombies are being summoned while at the same time keeping the cottage safe.
The game is won after there is not a single zombie lumberjack left in the forest.
The game features two new weapons and they are available to the player from the start: a hatchet and a shotgun.
Weapons can be switched with ,  and/or [mouse wheel] buttons. Weapons can be used with [space] and/or [mouse left] buttons.
The player can chop down trees with the hatchet, which gives the player logs. Logs can be deposited to a wood stack at the cottage. There the logs can be used to repair
the cottage and to build bonfire pallets. Bonfire pallets are neccessary for destroying the ritual sites. When a bonfire pallet has been created it can be deployed with [F]
button and it can be lit up with a beacon. Now the player has unlimited amount if beacons, but only one can be deployed at any given time. Same goes for the bonfire pallets.
The player no longer has flares, normal gun or flashlight. Instead of flashlight the player now has a lantern which cannot be turned on and off at will.
The lantern is always lit given that the player has sufficient resources for it. The lanter can be recharged at the cottage.